Hooray! Ramps for iPhone is finally here!

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Way back in the dark ages of the web (2007, to be exact), I created a silly Flash game to help me learn physics animation in ActionScript 2. That game was Ramps, which roughly a ka-jillion people have played since then.

While I dig the “easy to learn, hard to master” play mechanics of the original game, it’s still very much a tech demo, lacking the variety, polish and expressiveness I crave from a game.

That’s why I’m so proud to unveil Ramps for iPhone and iPod touch, the first title from my new game company, Backabit. It was created in collaboration with Tim Sears, with a nifty chiptune soundtrack by Essa.

Here’s the skinny:

Creating the true successor to Ramps has been an incredibly rewarding experience, teaching me tons of lessons about game design and project management I hope to share in the coming weeks.

In the meantime, why are you still reading this post? Go play the game!