I am convinced that there will come a time when the web will take over and no one will be able to tell the difference between a web app and a native one but we’re not there yet. Today and for a few years, native apps will still provide a better experience.
I have a profound respect for designers who start from a purpose instead of a platform.
The Icon Handbook is clearly the essential resource on the subject, and not merely by default. Jon Hicks has done a wonderful job covering many aspects of icon design from history to theory to execution. Plus, it’s gorgeous! I can’t wait to receive the print edition.
Portal 2(PS3/Steam) and Rayman Origins(PS3) continue to amaze me. Both titles, in completely different ways, aren’t just a blast to play… they teach me things about game design and design in general. They are engrossing, masterful works.
I don’t think it’s an accident that most of these titles are portable, with shorter play sessions. When I was in school, I could devote whole weekends to uncovering every unlockable in some sprawling epic. Today, every hour I spend playing games is an hour I’m not making games… or websites, or apps, or whatever.
As an adult, shorter games feel somewhat merciful.