Entries tagged “tiny wings.”

Links of interest

As if The Verge wasn’t awesome enough already, they’ve published a lovely interview with Sparrow designer Dom Leca. My favorite quote:

I am convinced that there will come a time when the web will take over and no one will be able to tell the difference between a web app and a native one but we’re not there yet. Today and for a few years, native apps will still provide a better experience.

I have a profound respect for designers who start from a purpose instead of a platform.

I was fascinated by Kill Screen’s interview with Tiny Wings creator Andreas Illiger, particularly how rejecting opportunities has allowed him to retain creative autonomy.

The Icon Handbook is clearly the essential resource on the subject, and not merely by default. Jon Hicks has done a wonderful job covering many aspects of icon design from history to theory to execution. Plus, it’s gorgeous! I can’t wait to receive the print edition.

Finally, IGN posted a wonderful “making of” video for Rayman Origins, one of my very favorite games of 2011 and arguably one of the best platforming games of all time.

My favorite games of 2011

Portal 2 (PS3/Steam) and Rayman Origins (PS3) continue to amaze me. Both titles, in completely different ways, aren’t just a blast to play… they teach me things about game design and design in general. They are engrossing, masterful works.

Some honorable mentions:

I also thought Sonic Generations (PS3/Steam) was fun, but mostly for the nostalgia. I haven’t had a chance to play Bastion (Steam), Q.U.B.E. (Steam), L.A. Noire (PS3) or Arkham City (PS3) yet, though I’d like to.

I don’t think it’s an accident that most of these titles are portable, with shorter play sessions. When I was in school, I could devote whole weekends to uncovering every unlockable in some sprawling epic. Today, every hour I spend playing games is an hour I’m not making games… or websites, or apps, or whatever.

As an adult, shorter games feel somewhat merciful.