Spinner Galactic is an endless arcade orbiter for iOS and the latest game from Backabit (which is just me and my pal Tim Sears). It reunites us with Ramps composer Brian Muir and it’s free to play, so if you own a fairly recent iPhone or iPad you have zero valid excuse not to give it a try!
Pushmo is a wonderful little puzzle game for Nintendo 3DS. It has a full-featured level editor/creator, so I made a simple puzzle based on the 8-bit ball you can unlock in Ramps for iOS. If you’re a fan of both games, you might enjoy scanning and solving it:
Wait a minute, not completely. Backabit, the indie game company Tim Sears and I formed to release Ramps for iPhone, has a blog. You can read about our Apple feature there. You should probably subscribe so you can keep tabs on Backabit news, process sketches, videos, and other fun content.
Way back in the dark ages of the web (2007, to be exact), I created a silly Flash game to help me learn physics animation in ActionScript 2. That game was Ramps, which roughly a ka-jillion people have played since then.
While I dig the “easy to learn, hard to master” play mechanics of the original game, it’s still very much a tech demo, lacking the variety, polish and expressiveness I crave from a game.
That’s why I’m so proud to unveil Ramps for iPhone and iPod touch, the first title from my new game company, Backabit. It was created in collaboration with Tim Sears, with a nifty chiptune soundtrack by Essa.
Here’s the skinny:
100 levels in two exciting worlds, with more on the way!
Lots of replay value. Only the truest of champions will beat all 300 challenges!
The robot piranha, vacuums and claws are back, but so are a bunch of new enemies and obstacles. You will feel contempt for the penguins in World 2.
We’ve got retina display graphics and Game Center support from the get-go.
Creating the true successor to Ramps has been an incredibly rewarding experience, teaching me tons of lessons about game design and project management I hope to share in the coming weeks.