Entries tagged “ramps.”

Spinner Galactic

Spinner Galactic is an endless arcade orbiter for iOS and the latest game from Backabit (which is just me and my pal Tim Sears). It reunites us with Ramps composer Brian Muir and it’s free to play, so if you own a fairly recent iPhone or iPad you have zero valid excuse not to give it a try!

Spinner Galactic is available now on the App Store! Go play it!

A custom Pushmo level for Ramps fans

Pushmo is a wonderful little puzzle game for Nintendo 3DS. It has a full-featured level editor/creator, so I made a simple puzzle based on the 8-bit ball you can unlock in Ramps for iOS. If you’re a fan of both games, you might enjoy scanning and solving it:

Ramps level for Pushmo

Fun fact: This was the first time I had actually used a QR code. The second was when I was trying to fix the Hexahedron.

Hooray! Ramps 1.2 is universal

This time last year, Tim Sears and I released Ramps 1.0 to an unsuspecting public. A couple weeks later, Apple featured us as an iPhone Game of the Week. In May, we doubled the game’s content with the dark world update.

During that time, we received one request more than any other: iPad support. It took a while to do it right, but that request is now a reality.

Ramps 1.2 is universal, a free update for existing users, and available now!

Get Ramps in the iOS App Store

For more info, check out my post on the Backabit blog. Happy holidays!

Ramps is the iPhone Game of the Week

I am completely speechless.

Wait a minute, not completely. Backabit, the indie game company Tim Sears and I formed to release Ramps for iPhone, has a blog. You can read about our Apple feature there. You should probably subscribe so you can keep tabs on Backabit news, process sketches, videos, and other fun content.

Hooray! Ramps for iPhone is finally here!

Way back in the dark ages of the web (2007, to be exact), I created a silly Flash game to help me learn physics animation in ActionScript 2. That game was Ramps, which roughly a ka-jillion people have played since then.

While I dig the “easy to learn, hard to master” play mechanics of the original game, it’s still very much a tech demo, lacking the variety, polish and expressiveness I crave from a game.

That’s why I’m so proud to unveil Ramps for iPhone and iPod touch, the first title from my new game company, Backabit. It was created in collaboration with Tim Sears, with a nifty chiptune soundtrack by Essa.

Here’s the skinny:

  • 100 levels in two exciting worlds, with more on the way!
  • Lots of replay value. Only the truest of champions will beat all 300 challenges!
  • The robot piranha, vacuums and claws are back, but so are a bunch of new enemies and obstacles. You will feel contempt for the penguins in World 2.
  • We’ve got retina display graphics and Game Center support from the get-go.
Creating the true successor to Ramps has been an incredibly rewarding experience, teaching me tons of lessons about game design and project management I hope to share in the coming weeks.

In the meantime, why are you still reading this post? Go play the game!