Entries tagged “ipad.”

Join me at FiftyThree’s Portland Remixer, February 26

FiftyThree makes some really neat stuff, like Paper, Pencil and Mix. Together, these tools provide what is easily my favorite drawing experience on my trusty iPad.

So I’m understandably honored that the fine folks at FiftyThree asked me to present a brief sketching workshop at their Portland Remixer this Thursday, February 26.

From the event description:

Come meet the FiftyThree team in Portland. We’ll have food, drinks and a special featured creator who will give insight into their work. Bringing your iPad is highly recommended for some remixing fun, learning how to get the most out of Paper and Mix, and meeting fellow creators. We’ll be at the Oregon Story Board office inside OMSI. We’ll be giving away a Pencil stylus to one lucky attendee. Hope to see you there!

I’ll be sharing some fast and easy techniques for drawing cartoons with Mix, Pencil and Paper. My Mix profile shows a bit of the tomfoolery you can expect.

The fun starts at 6pm at the Oregon Story Board office inside OMSI Phase 2. All ages are welcome.

More info and RSVP

Marvel (Mostly) Unlimited

I’ve been an ardent comic book reader my entire life, but only recently did I begin to shift my monthly comic book habit from print publications to digital. Several factors influenced that decision, among them the availability of the Marvel Unlimited app for iPad.

 My taste in comics is somewhat eclectic, but I’ve been a Marvel fan since the 60s… or at least, it feels that way! Used paperbacks of early Fantastic Four and Spider-Man adventures were my first exposure to superheroes, and it would be years before I realized those stories were decades old. I remember being surprised and disheartened to discover the enormity of each character’s expansive saga. It seemed an impossible task to collect — let alone read — any of these series in their entirety.

Fast-forward to today, and I’ve got affordable, unfettered access to thousands of Marvel Comics on a device about the same size and weight as a trade paperback. How great is that?!

And it is great! But it could be even better. So I thought I’d share some of my ideas for how the “House of Ideas” could improve the experience.

Here’s the thing, though: I tend to find unsolicited redesigns kind of obnoxious. Many of them offer a barrage of static mockups that throw whole nurseries out with the bathwater, accompanied by condescending text that berates the original designers for their supposed lack of vision, expertise or insight. As Khoi Vinh so aptly put it a few years ago:

…it helps no one — least of all the author of the redesign — to assume the worst about the original source and the people who work hard to maintain and improve it, even though those efforts may seem imperfect from the outside.

The truth is that I really dig this app. I’ve used it to read hundreds of terrific comics. My goal in writing this post is to celebrate the app by critiquing the parts I think could be better. The modest mockups I’ve chosen to include are meant to visualize those ideas succinctly and practically. I encourage you to try the app yourself to see how they compare to the product they’re based on.

So face front, true believers! It’s suggestion time…

13,000 needles in a haystack

The greatest strength of Marvel Unlimited — its size and scope — is also what makes it difficult to traverse. Whether you’re an old-school fanboy or new to comics, you’ll probably have some trouble navigating 75 years’ worth of mostly pre-digital publications.

To help guide otherwise directionless readers, the app’s Home tab features a carousel (a la the App Store or iTunes) with a handful of promotional features:

  1. “Enhanced Features,” which showcases comics with audio and/or video extras. I love geeking out over special features, but they’re rarely my primary reason for reading or watching something.

  2. “Editors’ Picks,” which is easily the weakest of the three. While it currently houses a fine selection of Mark Waid Fantastic Four books, there’s never an explanation as to why. Who is this mysterious editor? Why were these books chosen?

  3. And finally the “Marvel Unlimited Reading Club,” a tie-in with a Marvel podcast and thusly the most helpful and justifiable of the three carousel features. The theme it presents is clear, consistent and usually character-driven. This feature clearly presents both the “what” and the “why.”

Marvel’s franchies are so darn popular these days, there should be plenty of opportunities to connect newfound interest in classic characters to the books (and creators) responsible for their inception. Some hypothetical features I’d devour without hesitation:

I’m sure every fan reading this just thought of a dozen more examples. There’s even a regular Comics Alliance column that attempts to fill this need. But with Marvel’s rich history of Bullpen Bulletins and roster of outspoken and articulate creators, who better to direct and inform?

Flipping through the longbox

Discovery doesn’t end at the home screen. The app’s browsing interface also presents some challenges for the user. You can browse by a few different attributes, you can search (which is more of a filter or dynamic search) the current result set, and you can re-order those results by publication date. Sometimes, this works fine. But often, it’s kind of a headache.

The first challenge is differentiating multiple volumes of the same book. Every comic book fan has that friend or relative who claims they once owned a “Number One” of Spider-Man, not understanding that the most popular series often have multiple volumes (and most of those “first issues” are probably worthless). But who can blame them? It’s confusing!

Marvel Unlimited helps the reader navigate by listing not only the title, but also the publication dates. While this information is helpful, it would benefit greatly from visuals. ComiXology shows thumbnails representative of the general artistic vision for the volume, which helps out a lot while browsing. DRM-free comic readers like YACReader and Comic Zeal leverage cover artwork to achieve the same goal, sidestepping the need for a designer to prepare thumbnails for each and every series. This imagery makes it way easier to differentiate similarly named series:

Once you find the volume you’re looking for, finding the oldest or most recent issue is pretty straightforward. But if you’re interested in something mid-run, like Walter Simonson’s Thor (which begins at issue 337), it’s kind of a slog. You can filter by character, creator or release date, but there’s no easy way to jump to a particular issue. Eventually, you’ll just have to squint at issue numbers as you scroll.

A dedicated search interface could allow me to search for “Thor 337.” Maintaining the filter search field while browsing a series could also help. Another option might be to let users hop between large spans of issues with a tap:

Indulging your inner Taneleer Tivan

My favorite aspect of Marvel Unlimited is that I can “binge-read” comics the same way I might binge-watch a series on Netflix. I can read an issue, then immediately read the next (or save it for later). That’s not just convenient, it’s magical! It changes the way I read comics.

But when I stop reading, those stories fall back to the catalog like grains of sand to the shore. Unlike other iOS comic readers, Marvel Unlimited does not save your progress or reading history (at least not visibly). This makes it difficult to tell where you left off, especially for multi-issue stories.

Slightly altering the appearance of comics you’ve already started or finished would greatly streamline the act of browsing:

Functional benefits aside, these improvements might also give the reader a more tangible sense of accomplishment for completing books, runs or entire series. We could even get a little silly by awarding No-Prizes accordingly, further encouraging exploration of the catalog:

Of all the app’s interfaces, the Library would benefit from visual progress indicators the most. This is the reader’s Netflix-style comics queue, and also where they manage books they’ve downloaded for offline reading (which comes in handy on the train).

Managing the Library can be tricky. While Netflix groups TV shows by season and series, the Library shows all issues individually in a flat list or grid. “Offline” books are shown twice (once in their own section, and once in the main list). To keep track of what you’ve read or to find things quickly, you must manually delete saved issues frequently (or forego the library altogether).

By embracing the aforementioned progress indicators, grouping saved issues by series and eliminating redundancy between online and offline books, the Library could be easier to navigate while requiring far less management on the part of the user:

Never miss an issue

One of the biggest recurring criticisms of Marvel Unlimited are occasional mid-series gaps (understandable, given the sheer size of the catalog). Part of the problem is that these gaps aren’t obvious at first glance. It is far more frustrating to discover them mid-story than it is before you’ve stared reading.

We could sidestep some of this discouragement by highlighting series gaps (in this case clearly the work of Hydra), ideally with the option of being notified when they’re filled:

Notifications would also be a welcome compliment to a series subscription feature. Even as a frequent user and recipient of the service’s weekly email newsletter, I still seem to miss new additions to my favorite series on occasion. I’d love for subscribed series to populate my library automatically.

In a similar vein, it seems odd that I can only jump to the Marvel Comics app by ComiXology to buy à la carte issues when they’re already available to read for free. Why not promote upcoming issues for those series that are just too good to wait for?

Friendly neighborhood designer-man

The most enduringly popular superheroes are those that gracefully endure reinvention while maintaining the core concepts that made them successful in the first place. I’d argue that no one was better or more prolific at creating those sorts of characters than the team of Stan (The Man) Lee and Jack (King) Kirby in their heyday at Marvel. To have instant, affordable access to so much of their oeuvre, and the expansive universe they inspired, is truly astonishing.

But I’m a passionate, opinionated guy who happens to design interfaces for a living. So I can’t help but notice when the reading experience isn’t quite as nice as ComiXology (at least pre-Amazon), Dark Horse Digital or YACReader. This ends up coloring my recommendation of the service in spite of my enthusiasm for its content. I’d love to eighty-six those caveats in the near future.

Whether my suggestions prove to be prophetic or completely off-target, I’m excited to see where the team at Marvel takes the service next. Make Mine Marvel!

Lotsa Blocks, my second game for iOS, is available now!

Man, what a crazy year! I got married, started a new opportunity and, as of today, launched the second game from Backabit, Lotsa Blocks. You can buy it for your iPhone or iPad right now!

We started working on Lotsa Blocks around the time we were finishing the universal update for Ramps. Our intention was to make this a much smaller game, something we could finish in about three months. Once we got into it, we were having too much fun to hold ourselves back! In the end, I designed about 278% more design assets for Lotsa Blocks than I did for Ramps. This one really stretched my cartooning muscles! You can take a peek at that process on Dribbble.

Like Ramps, we really made this game for ourselves, but that doesn’t mean we don’t want others to dig it. Please give it a try and let us know what you think.

If you’d like to see the game in action and hear a bit of the thought that went into it, Tim posted this nifty hands-on video on the Backabit blog earlier this week:

Hooray! Ramps 1.2 is universal

This time last year, Tim Sears and I released Ramps 1.0 to an unsuspecting public. A couple weeks later, Apple featured us as an iPhone Game of the Week. In May, we doubled the game’s content with the dark world update.

During that time, we received one request more than any other: iPad support. It took a while to do it right, but that request is now a reality.

Ramps 1.2 is universal, a free update for existing users, and available now!

Get Ramps in the iOS App Store

For more info, check out my post on the Backabit blog. Happy holidays!

Review: Cosmonaut wide-grip stylus for touchscreens

The Cosmonaut was the first Kickstarter project I contributed to, and it’s also the first I have something to show for. The project reached its funding goal on April 20 thanks to the contributions of more than six thousand backers. Eight months later, I’m holding the end product in my hand.

So how’d it turn out?

The pitch

I’ve been a frequent user of Wacom tablets for years (at one time using a “Penabled” tablet PC as my primary laptop), so my quality bar for styluses is set pretty high… every capacitive stylus I’ve tried has failed to meet my expectations. Because of this, I ignored most of the initial Cosmonaut murmurings on Twitter.

Luckily, Calvin Ross Carl mentioned the campaign to me again, suggesting I at least watch the introductory video.

Despite my initial skepticism, I was impressed by the concept. Instead of attempting to circumnavigate the touchscreen’s limitations to deliver a compromised fine-tip writing tool, Studio Neat embraced the lack of precision, drawing inspiration from dry-erase markers and emphasizing the weight and feel of the object itself. I appreciated that thoughtfulness and forked over a paltry sum for the opportunity to try it firsthand.

The stylus

Cosmonaut nestled in its packaging.

The Cosmonaut arrived in a stylish-yet-understated cardboard box, the soviet space theme lovingly maintained throughout the presentation. It made me smile.

The stylus itself feels very substantial in the hand. It’s a little heavier than a whiteboard marker, moreso as it comes to a point. I had to look up antonyms for “slippery” to describe its rubberized, outer coating, but “unslippery” is still the best description Thesaurus.com or I could come up with.

The pen tip feels firm and plastic to the touch, but it’s actually squishy and flexible. It’s tough to describe, but a brief tap with the tip of your finger will feel very resistant, whereas a firmer tap and hold will make it flex inward. It’s a surprising combination that makes the stylus feel sturdy and reliable without risking damage to the screen.

In use

Hypothetical sitemap sketch in the Adobe Ideas app.

I tried the Cosmonaut in my two favorite iPad sketching apps, Adobe Ideas for whiteboard-style doodling and Procreate for painting.

When sketching in Ideas, I found I had to press just a little more firmly than I would have with my finger, but once I learned to do this without trepidation, writing and doodling began to feel natural. While it didn’t feel quite like a dry-erase marker on a whiteboard in terms of effortlessness, I definitely felt my dexterity improve with the stylus.

This improvement was even more noticeable when painting. Procreate’s interface is so well-designed to begin with that, combined with the comfort of the Cosmonaut, I quickly forgot about either tool and just enjoyed the act of making a fun little Mickey Mouse sketch. For me, that’s the mark of a great design… the object disappears, allowing you to focus on the task itself.

Mickey Mouse sketch in Procreate

The verdict

I feel a strange sense of pride in writing this review. While Studio Neat clearly deserves 99.9% of the credit for the Cosmonaut’s existence, it feels great to have been an early supporter.

This is easily my favorite capacitive stylus. By abandoning the goals of traditional, resistive touchscreen input devices and instead focusing on comfort and contextual appropriateness, they’ve successfully created a useful and charming tool that’s earned a spot on my desk (in the Gorillaz mug, next to my Wacom pen and my favorite mechanical pencil).

Now I just have to count the days until I get to watch Indie Game: The Movie