Spinner Galactic is an endless arcade orbiter for iOS and the latest game from Backabit (which is just me and my pal Tim Sears). It reunites us with Ramps composer Brian Muir and it’s free to play, so if you own a fairly recent iPhone or iPad you have zero valid excuse not to give it a try!
Apple unveiled iOS 7 this morning, including a dramatic redesign that left many designers gobsmacked.
I’m sure I could nitpick this update to death, bemoaning its rough edges and proclaiming it a step backward. But that would be shortsighted.
Firstly (and most importantly), I haven’t used it yet. I’m excited to. Design is more than veneer, right?
Secondly, I used to think this dock looked amazing:
This calls the trustworthiness of my knee-jerk reactions into question. I’ll give Jony Ive and his team the benefit of the doubt.
Portal 2(PS3/Steam) and Rayman Origins(PS3) continue to amaze me. Both titles, in completely different ways, aren’t just a blast to play… they teach me things about game design and design in general. They are engrossing, masterful works.
I don’t think it’s an accident that most of these titles are portable, with shorter play sessions. When I was in school, I could devote whole weekends to uncovering every unlockable in some sprawling epic. Today, every hour I spend playing games is an hour I’m not making games… or websites, or apps, or whatever.
As an adult, shorter games feel somewhat merciful.
Wait a minute, not completely. Backabit, the indie game company Tim Sears and I formed to release Ramps for iPhone, has a blog. You can read about our Apple feature there. You should probably subscribe so you can keep tabs on Backabit news, process sketches, videos, and other fun content.
Way back in the dark ages of the web (2007, to be exact), I created a silly Flash game to help me learn physics animation in ActionScript 2. That game was Ramps, which roughly a ka-jillion people have played since then.
While I dig the “easy to learn, hard to master” play mechanics of the original game, it’s still very much a tech demo, lacking the variety, polish and expressiveness I crave from a game.
That’s why I’m so proud to unveil Ramps for iPhone and iPod touch, the first title from my new game company, Backabit. It was created in collaboration with Tim Sears, with a nifty chiptune soundtrack by Essa.
Here’s the skinny:
100 levels in two exciting worlds, with more on the way!
Lots of replay value. Only the truest of champions will beat all 300 challenges!
The robot piranha, vacuums and claws are back, but so are a bunch of new enemies and obstacles. You will feel contempt for the penguins in World 2.
We’ve got retina display graphics and Game Center support from the get-go.
Creating the true successor to Ramps has been an incredibly rewarding experience, teaching me tons of lessons about game design and project management I hope to share in the coming weeks.