My favorite work so far.

Lovingly crafted over the last few years for clients or to satisfy my own curiosity.

Cloud Four

I’ve been a fan of Cloud Four’s blog since long before I joined their ranks, so it was a sincere privilege to lead a redesign of cloudfour.com.

In contrast to most design processes which happen in secret, we conducted this redesign out in the open. Spectators could view the project Slack, Trello and GitHub repository at any time.

My very favorite aspects of this redesign are its public pattern library and SVG-powered homepage animation.

Ramps

An addictive, pick-up-and-play physics game for the iPhone, iPod Touch and iPad based on a Flash prototype built back in 2007.

Ramps shot up to number eight in the US App Store paid charts when it was featured by Apple as an iPhone Game of the Week. Apple described the game as “a simple and stylish physics puzzler you won’t want to put down.” It has since been enjoyed by hundreds of thousands of players worldwide.

Live site
Ramps
Year
2010 - 2011
Company
Backabit
Role
Creator, designer

Colorpeek

While designing Lotsa Blocks, I grew frustrated with the complexity of color-sharing solutions. I decided to whip up my own simple alternative, and Colorpeek was born.

A few months later, I was invited to unveil an accompanying Chrome extension on CSS-Tricks.

In spite of (or perhaps because of) its modest feature set, Colorpeek consistently retains a few thousand active users… myself included!

Live site
Colorpeek
Year
2013
Role
Designer, developer

Sasquatch! Music Festival

To commemorate the festival’s ten-year anniversary, my team crafted a website redesign that adapted to desktop, tablet and smartphone resolutions using CSS3 media queries. Nifty features like HTML5 audio playback for supported devices, a custom schedule tool and a bunch of presentational improvements were added to the mix as well.

The site received a WebAward for Best Music Website, six W3 Awards and a HOW Interactive Design award. It was also on the .net Awards 2011 shortlist for Redesign of the Year.

Responsive Field Day

Inspired by Jeremy Keith’s Responsive Day Out event in Brighton, Cloud Four’s co-founders decided to plan their own single-day event. My team designed and built the website and along with other aesthetic elements, including illustrations, interstitial slides and even an intermission playlist.

By mixing friendly, unique robots with distinctly Northwest environments and colors, we hoped to establish a friendly yet welcoming atmosphere for local and visiting designers and developers.

Lotsa Blocks

The second release from Backabit, a nifty block-stacking arcade game for iPhone and iPad. The game launched with seven different game modes, three of them for two or more players via Apple’s Game Center network.

Players who enjoyed Ramps will find plenty to like here as well, though I challenged myself to rely less on minimalism and more on expressive cartoonishness when designing the characters, backgrounds and menus.

WishPop

I joined the WishPop team partway into the creation of their first iPad app, which allows kids to easily create wishlists and “thank you” cards for any occasion or holiday. In collaboration with a small, remote team, I was able to draw from my experience as both a designer and illustrator to create interfaces with equal amounts of character and utility. I also contributed to the app’s icon design and logo.

At launch, WishPop received favorable coverage from TechCrunch’s Sarah Perez, who called the app “well-designed” and praised its concept.

Live site
WishPop
Year
2013
Role
Lead creative designer

McAfee

While part of the McAfee Design Studio, I collaborated with the company’s branding gurus to establish a standard for application iconography. The goal was to incorporate the McAfee shield into icons that complimented existing brand materials while matching the expectations of modern users.

In addition to redrawing the shield for all icon sizes, a set of guidelines was developed to unify all of McAfee’s desktop and notification iconography.