Hooray! Ramps for iPhone is finally here!

Way back in the dark ages of the web (2007, to be exact), I created a silly Flash game to help me learn physics animation in ActionScript 2. That game was Ramps, which roughly a ka-jillion people have played since then.

While I dig the “easy to learn, hard to master” play mechanics of the original game, it’s still very much a tech demo, lacking the variety, polish and expressiveness I crave from a game.

That’s why I’m so proud to unveil Ramps for iPhone and iPod touch, the first title from my new game company, Backabit. It was created in collaboration with Tim Sears, with a nifty chiptune soundtrack by Essa.

Here’s the skinny:

  • 100 levels in two exciting worlds, with more on the way!
  • Lots of replay value. Only the truest of champions will beat all 300 challenges!
  • The robot piranha, vacuums and claws are back, but so are a bunch of new enemies and obstacles. You will feel contempt for the penguins in World 2.
  • We’ve got retina display graphics and Game Center support from the get-go.
Creating the true successor to Ramps has been an incredibly rewarding experience, teaching me tons of lessons about game design and project management I hope to share in the coming weeks.

In the meantime, why are you still reading this post? Go play the game!

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